Catch Club Road functions as a grid-based logic application featuring object merging mechanics on a 5x4 layout. The primary operation involves swapping poultry units of identical grades. When units merge, they progress to the subsequent tier; for example, Level 1 units merge to become Level 2, continuing sequentially.
The system introduces an additional unit to the grid every five seconds. Users must maintain available space by merging items before the grid reaches full capacity or the timer expires. Merging actions generate points, with higher-tier units providing greater value. The system may also trigger events that multiply the point accumulation rate by specific factors.
A catalog interface allows the selection of specific unit types using accumulated points. If the point total is inadequate for a selection, the interface displays a notification dialog.
Navigation includes a main menu with access to settings, the catalog, and the active session. Audio configuration controls allow toggling music and sound effects via a dedicated dialog box or the in-game pause menu. Upon session conclusion, the interface presents options to restart the process or return to the main menu.